![]() ![]() ![]() I Tried with the debugging symbols the information is about the same : LogMac: 0x099e6757 UE4Editor-Core.dylib!FGenericPlatformMisc::RaiseException(unsigned int) )Ġx09b7a673 UE4Editor-Core.dylib!FMacErrorOutputDevice::Serialize(char16_t const*, ELogVerbosity::Type, FName const&) )Ġx09c88799 UE4Editor-Core.dylib!FOutputDevice::LogfImpl(char16_t const*, …) )Ġx0cb4eb06 UE4Editor-Engine.dylib!auto FShaderCompileThreadRunnable::WriteNewTasks()::$_116::operator()(FLogCategoryLogShaderCompilers const&, char16_t const (&), char16_t const* const&) const )Ġx0cb4e4cd UE4Editor-Engine.dylib!FShaderCompileThreadRunnable::WriteNewTasks() )Ġx0cb52315 UE4Editor-Engine.dylib!FShaderCompileThreadRunnable::CompilingLoop() )Ġx0cb4d029 UE4Editor-Engine.dylib!FShaderCompileThreadRunnableBase::Run() )Ġx09a863b8 UE4Editor-Core.dylib!FRunnableThreadPThread::Run() )Ġx09a129a4 UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc(void*) )Ġx2051d8fc libsystem_pthread.dylib!_pthread_start() )Ġx20519443 libsystem_pthread.dylib!thread_start() ) SIGSEGV: invalid attempt to access memory at address 0x3 This is the more relevant part of the crash log ![]()
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